Episode 7

Episode 7: The Evolution of Video Games: From Turing's Chess to Modern Epics

In this episode of 'It Started Somewhere,' host Shaimond explores the fascinating history of video games. The journey begins in the 1940s with Alan Turing's AI-informed chess game, moves through the groundbreaking creation of 'Spacewar!' at MIT, and heads into the explosive era of arcade games in the 1970s with hits like Pong. It delves into the home gaming market's rise, the crash of 1983, and discusses Nintendo's NES in 1985. The episode also covers the 1990s console wars, the impact of 3D graphics, and the advent of online gaming with Microsoft's Xbox. Finally, it highlights the enduring influence of video games and the resurgence of retro gaming, emphasizing the medium's incredible evolution from simple diversions to complex art forms.

Contact me at itstartedsomewhere@gmail.com

Transcript
Shaimond New:

If you were born in the last 50 years, then you

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probably grew up playing them.

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And even if you don't play them

yourselves, you've heard about all

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the popular titles and franchises

that were spawned from them.

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You guessed it, video games.

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The video game industry generates more

than the music and film industry combined

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as much as two to three times more.

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So in this episode, let's discuss

the origins and evolution of

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this entertainment behemoth.

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Welcome to It Started Somewhere,

a podcast about popular products,

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places and things we know about, but

may not know the story behind them.

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I'm Shaimond, and today we're getting

into the history of video games.

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So grab your controllers, and let's

press start on this exciting journey.

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Our story begins in the 1940s long

before the first home consoles hit

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the market, believe it or not, the

seeds of video gaming were planted

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by none other than Alan Turing,

the father of modern computing.

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Turing and his colleague,

David Champernowne.

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created an AI informed chess game that was

too complex for the computers of the time.

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instead, Touring had to run the

game manually moving pieces based

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on the algorithm's decisions.

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Fast forward to the 1960s and we

find ourselves at MIT where a group

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of students were about to change

the course of entertainment history.

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Steve Russell and his friends were

given access to the university's new

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PDP 1 computer with one condition.

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They had to create a demonstration program

that pushed the machine to its limits.

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Inspired by the science fiction

novels they loved, these young hackers

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created a game called Spacewar!

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It featured two spaceships

dueling in the stars.

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And it quickly became

a sensation on campus.

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While space war was groundbreaking,

it wasn't destined for the masses.

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Computers were still massive, expensive

machines confined to research facilities.

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The 1970s ushered in the era of

the arcade games, bringing video

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games to the public in a big way.

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In 1971, Nolan Bushnell and Ted

Dabney created Computer Space,

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the first commercial arcade game.

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They founded a little company

you might have heard of, Atari.

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But it was Atari's next game that would

truly ignite the arcade revolution.

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In 1972, they created They

released Pong, a simple yet

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addictive table tennis simulation.

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Pong became a smash hit and

suddenly everyone wanted a

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piece of the arcade action.

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As Pong clones flooded the market,

game developers had to get creative.

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This led to a golden age of arcade

games from:

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like Space Invaders, Asteroids,

and Pac-Man taking center stage.

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These games weren't just popular,

they were cultural phenomena.

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Pac Man with its lovable yellow hero

and ghostly enemies became an icon

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that transcended the world of gaming.

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while arcades were booming, innovators

were working on ways to bring video

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games into living rooms across America.

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In 1972, the same year Pong hit arcades,

Ralph Baer released the Magnavox Odyssey,

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the first home video game console.

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The Odyssey didn't exactly fly off

shelves selling fewer than 200,000 units.

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Poor marketing was partly to blame.

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Some consumers only thought

it worked with Magnavox TVs.

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But the biggest issue was that

Magnavox saw the Odyssey as a

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gimmick to sell more televisions,

not as the birth of a new industry.

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Atari, however, saw the potential.

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In 1975, they partnered with Sears

to release a home version of Pong.

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It was a hit.

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And the home console market was born.

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As the 1970s gave way to the

80s, a new player entered

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the game, personal computers.

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Machines like Apple II, Radio

Shack's TRS 80, and the Commodore

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64 offered gaming capabilities

alongside other useful functions.

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For many consumers, these versatile

devices seemed like a better investment

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than a dedicated gaming console.

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This shift, combined with a flood

of low quality games, led to the

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great video game crash of 1983.

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The market was oversaturated.

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And consumers lost confidence.

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Many companies abandoned their

video game lines and it seemed

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like the home gaming craze might

be over before it really began.

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Just when things looked bleakest.

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A Japanese company stepped

in to save the day.

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In 1985, Nintendo released the

Nintendo Entertainment System,

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or NES, in North America.

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With its innovative controller

design and roster of instant

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classics like Super Mario Bros.

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and The Legend of Zelda.

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The NES revolutionized the industry

and ushered in a new era of gaming.

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Nintendo didn't stop there.

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In 1989, they released the Game Boy,

the first major handheld gaming system.

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Suddenly, gamers could take

their favorite titles on the go.

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Nintendo's success didn't go unnoticed.

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Soon other companies

wanted a piece of the pie.

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Sega entered the fray with its

Genesis console, setting the stage

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for the great console wars of the 90s.

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The battle between Sega and Nintendo

pushed both companies to innovate,

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resulting in better graphics,

more complex games and iconic

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characters like Sonic the Hedgehog.

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As the 90s progressed, a new

challenger appeared, Sony.

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The PlayStation released in 1994 brought

CD-ROM technology to consoles, allowing

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for more immersive gaming experiences with

full motion video and CD quality sound.

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The mid 90s saw another major shift

in gaming, the move to 3D graphics.

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Games like Doom on a PC, and Super

Mario 64 on Nintendo 64 showed gamers

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worlds they had never seen before.

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These titles were just

technological marvels.

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They fundamentally changed how

games were designed and played.

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As we enter the new millennium,

gaming continued to evolve.

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Sony's PlayStation 2, released

in:

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home console of all time.

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Microsoft joined the console

race with the Xbox in:

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Introducing online gaming to

consoles in a big way with Xbox Live.

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Games were getting bigger,

more complex, and more mature.

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Titles like Grand Theft Auto 3 and Halo

Combat Evolved pushed the boundaries of

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what games could be, offering expansive

worlds and cinematic storytelling.

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Today, video games are a multi billion

dollar industry that rivals Hollywood

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in terms of cultural impact and revenue.

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From mobile games that millions play

on their phones to massive multiplayer

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online worlds, gaming has become more

diverse and accessible than ever before.

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But even as we look into the future

with technologies like virtual and

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augmented reality, the industry

continues to celebrate its roots.

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Retro gaming has seen a resurgence

with classic consoles being

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rereleased and old school games

finding new life on modern platforms.

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As we wrap up our journey through video

game history, it's clear this medium

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has come a long way from Turing's

chess algorithm in MIT's Spacewar!

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Video games have evolved from simple

diversions to complex art forms that

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can make us laugh, cry, and think.

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They've changed how we play,

how we tell stories and even

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how we connect with others.

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From the beeps and pongs of Pong to

the orchestra scores of modern epics.

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From two dimensional sprites

to photorealistic 3D worlds.

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Video games have constantly pushed the

boundaries of technology and imagination.

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So the next time you pick up your

controller or tap on your phone

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screen to play a game, remember,

you're not just having fun, you're

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participating in a rich history that

spans decades, a history of innovation,

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creativity, and the simple joy of play.

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I'm Shaimond and this has

been It Started Somewhere.

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Keep wondering about the origins

of things we know and love.

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And I'll catch you on the next episode.

About the Podcast

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It Started Somewhere
The history behind the familiar.